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1. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
I have used all commandships over the last 6years and I have been always on the grid of the fight. A few points I want to make. -The booster positions are limited to 6 positions any more is not effective. -A pilot who is ongrid boosting needs to f...
- by Lu Ziffer - at 2016.06.28 10:34:24
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2. Stack items - distanced location - in Player Features and Ideas Discussion [original thread]
Supported
- by Lu Ziffer - at 2015.09.10 13:42:34
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3. Command Processor - in Player Features and Ideas Discussion [original thread]
The only reason I see to remove commandprozessors is to end offgrid boosting. T3 would not be able to fit ganglinks and commandships can not be fitted against probing.
- by Lu Ziffer - at 2015.09.10 13:40:45
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4. Command Processor - in Player Features and Ideas Discussion [original thread]
They are balanced that is why it looks like there is no desireable configuration. A commandship is capable of using 4 links with some sacrifice of its tank and with 4 it already hits the critical amount. From the view of a fleet boosting commands...
- by Lu Ziffer - at 2015.09.10 12:47:30
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5. Command Processor - in Player Features and Ideas Discussion [original thread]
1. Off grid boosting will be removed. 2. if I do not need to fit a tank because I am standing at a POS then I have no problem to fit 7warfare links using cpu rigs ,cpu upgrades and command processsors. 3 You would not use a commandship as an off ...
- by Lu Ziffer - at 2015.09.10 12:12:00
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6. Command Processor - in Player Features and Ideas Discussion [original thread]
Working as intended. You can fit 3 links on a commandship and max out the tank without any problem. Any more would be a balancing problem, so you have to make a decision more boost or more more tank. So if you see a problem please explain it in ...
- by Lu Ziffer - at 2015.09.10 10:56:21
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7. SP bonus Idea - in Player Features and Ideas Discussion [original thread]
You just asking for a t20 incident with a feature like this
- by Lu Ziffer - at 2015.09.01 07:15:56
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8. Nullsec Changes - Resource Wars - Big Battles - in Player Features and Ideas Discussion [original thread]
Can we get the commonly proposed idea thread back?
- by Lu Ziffer - at 2015.08.28 12:02:41
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9. A most great brilliant idea that revolutionises T3 cruisers! - in Player Features and Ideas Discussion [original thread]
Elisk Skyforge wrote: How about finally giving them V5++ shaders? Its about time right CCP? How about you informing yourself about a topic before making a useless thread with misleading topic and no feature or idea in it. Why are T3 not V5++...
- by Lu Ziffer - at 2015.08.27 07:52:36
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10. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: No but there is for the end user. We could technically get all our ISK from NPC buy order of stuff rats dropped all the time while we rat but it's just added tendium for any space that does not have an efficient way to get...
- by Lu Ziffer - at 2015.08.26 20:02:54
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11. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: We can implement ISK sinks and slow the rise, but it will always go up. I mean it's not like you can go in to debt in EVE (at least through game mechanics), and the vast majority of people are ISK positive. You could swit...
- by Lu Ziffer - at 2015.08.26 15:33:39
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12. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
The PLEX prize is pushed by players with to much ISK and there are players who have stockpiles of PLEX some of them have 1000-10000. PLEX is trading commodity and if there is ISK that needs to be invested then PLEX is the way to go. PLEX is the ...
- by Lu Ziffer - at 2015.08.26 06:29:15
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13. Conslidated NEW SHIP IDEA thread - in Player Features and Ideas Discussion [original thread]
The classics -Pirate Faction BCs -Pirate-Faction Capitals -supcapital capital killer - mining capital -more T3 (biggest classic the T3 titan) - T2 capitals -invulnerable freighters and industrials
- by Lu Ziffer - at 2015.08.24 19:22:49
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14. [Idea] Let the Moons dry up and the Asteroids rot away [Dynamic Sov] - in Player Features and Ideas Discussion [original thread]
There is no PvE in EVE
- by Lu Ziffer - at 2015.08.24 19:13:52
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15. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
Please CCP give us back the commonly proposed idea thread.
- by Lu Ziffer - at 2015.08.24 19:00:37
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16. Update the graphics engine - in Player Features and Ideas Discussion [original thread]
Please CCP give us back the commonly proposed idea thread. Why would CCP change the engine and make themself dependent of an engine which is worse than what they have? Its a lot of work and gives them nothing.
- by Lu Ziffer - at 2015.08.24 18:57:36
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17. [Idea] Let the Moons dry up and the Asteroids rot away [Dynamic Sov] - in Player Features and Ideas Discussion [original thread]
Please CCP give us back the commonly proposed idea thread
- by Lu Ziffer - at 2015.08.24 18:53:04
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18. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
I like blobs I also like to see if they get bombed or pipebombed or any other creative idea of taking them apart(FYF). We already have Fozziesov which is entirely based on the idea of making the fights smaller which is not going to happen. The pr...
- by Lu Ziffer - at 2015.08.21 09:23:55
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19. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Segraina Skyblazer wrote: It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper...
- by Lu Ziffer - at 2015.08.21 08:23:46
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20. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
So the original idea here was to create a missle that works like a bomb because remotereps are to strong. Options to counter remote reps - get a Information warfare booster and use ECM and sensor dampening. - get a fast moving brawler fleet (20km...
- by Lu Ziffer - at 2015.08.21 08:10:24
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